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InqBantoo
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 Messaggio Inviato: Gio Apr 26, 2007 10:28:58    Oggetto: Blood Angel - Novità
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Posto da un altro forum con dettagli diversi da quello girato in mail...

– US WD328, May 2007, pg. 129

* The first issue will include the fluff and the second issue will include the army list.
* The rules will be available for free download sometime thereafter.
* These rules are a temporary “update” not a full codex release.

Fluff Changes
* The new fluff will emphasize the BA’s progressing descent into madness and the degenerative effects of their gene flaw.

Army Special Rule Changes
* BA infantry will no longer automatically receive the Furious Charge special rule.
* The Black Rage will no longer force mandatory movement, i.e. the 1/6 chance of running D6” forward.
* BA infantry units will receive the Combat Squads special rule.

Death Company Changes
* DC are no longer mandatory for all BA armies.
* Max DC squad size is 10 models.
* 1 DC marine can be added to the squad for every Honour Guard, Vet Assault, Assault, Terminator, Tactical and Devastator squad in the army (either 5 or 10 man strong, doesn’t matter).
* Point costs of DC models are tied to the contributing infantry squads:
- 30 pts base (i.e. w/o an infantry squad affiliation)
- 25 pts from tactical squads
- 15 pts from assault squads
- 0 pts from terminator squads (i.e. 1 free DC model per termi squad)
- 0 pts from Honour Guard
* The infantry unit that contributes a marine to the Death Company will not have to “lose a model” to do so.
* DC marines will retain furious charge, and ignore injury.
* DC marines will not be able to have power weapons but all will gain rending attacks in close combat.
* For an additional point cost, the DC squad can be given jump packs, a Rhino or a Drop Pod.
* DC will be forced to move towards and assault the nearest enemy unit unless a Chaplain or SHP is within 6”, this rule is aka the “Black Rage.”

Overcharged Engines
* Will be included on Rhinos and Baal Predators
* When employed on a 4+ the engines will make these tanks count as Fast vehicles, moving up to 18”.
* Rolling low when using them may have an adverse affect (not sure what).

Changes to Special Characters and Units
* Dante has an Inspiring Presence that grants Preferred Enemy vs. their current opponent to all BA’s within 12”.
- WS 6, A4
- Inferno pistol works like a Meltagun that counts as a pistol in cc.

* Corbuolo will grant Furious Charge to all infantry models within 12” (may only be 6”).
- Is for some reason still not equipped with a power weapon.

* Mephiston will be able to use all (3) of his Psychic Powers in the same turn.
- “Wings of Sanginius,” “Quickening” & employ his force weapon.
- Gains Ignore Injury
- Does not have an INV save.
- Has a very impressive stat line.

* BA Librarians will gain new psychic powers
“Wings of Sanguinius”
- If footslogging, the Lib will be able to move like jimp infantry.
- If equipped with jump packs, will gain a turbo boost.
- If on a bike, will be able to move like a jet bike.
“Quickening”.
- Adds +D3 attacks in cc (may be equivalent to Might of Heroes).

* Tycho retains Preferred Enemies: Orks
- No longer has digi-lasers
- Is also not equipped with a power weapon

* Lemartes employs a Death Mask that reduces enemy leadership by -1 within 6”

* Moriar the Chosen has been dropped.
(See the rumors concerning Death Company Dreads below)

Army List Changes
*HQ choices are limited to Captains, Chaplains and Librarians – there is no longer a Snguinary High Priest HQ option (other than Corbulo).

* Honour Guard with same stats as Veterans (2 Attacks base)
- 5-man squad
- Can be given jump packs for 25 pts (+5 per model)
- Will include several character upgrades
- Upgrades include a “tech adept” character along with the other choices.
(No additional information there.)


* Vet Assault units can employ Jump Packs or Rhinos.
- They have 2 attacks on their stat line.
- The can take up to 3 powered cc weapons: power weapons, lightning claws or power fists.

* Assault Marines will be a Troop choice for all BA armies
- A special character not required.
- Will alternately be able to take Rhinos or Drop Pods (like their DA equivalents).

* BA Terminators will be limited to 5-man squads, w/one heavy weapon
- Will not gain any other veteran skills.

* All Dreadnoughts will be Elite choices.
- BA dreads will have the option to take Plasmacannons and Autocannons.

* Death Company Dreadnoughts will cost +20 points
- +D3 attacks per turn
- They lose the “ignore shaken & stunned results”

* Scouts will be an Elite choice with no special cc limitation, i.e. they can all be equipped with the full assortment of scout options.

* Landspeeders will cost the same as in the Dark Angel Codex
- They may have up two 2 tornadoes per squadron.

* BA Whirlwinds will include incendiary rounds.

New Models?
* Some character models will be re-released.
* There will not be any new models or plastic sprues.
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 Messaggio Inviato: Gio Apr 26, 2007 11:28:27    Oggetto:
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aggiungo qualcosina sugli SM ma anche su altro.. .vero gabbo??? wink

I was in a GW store yesterday and I had a long discussion with a redshirt. I know that they can't be trusted 100% but this guy didn't make any outragous claims so I think he may be on the level.

Basically he said that:
-Space Marine redux is in the initial stages of production and it is not a possibility but a confirmed fact
-All Space Marine Chapters will follow the setup of DA in the sense of combat squads and limiting weapons options to large squads only
-Blood Angels will follow the same setup as DA (as above)
-All vehicle kits will be moving towards a 'one kit makes all' approach (basically Orks will test the water, but if it works out 1 kit will build all Tau vehicles another will build all SM vehicles [not too sure if this includes big or small things like pirhannas or LR though])
-More plastic models will be available for the release of Codex: Necrons, although this is generally the idea for all codexes
-Codex: Necrons will be about 1.5 years from now, but is in pre-preproduction
-There will be 'beta' testers for some army redoes, although it will probably be UK only and it will be invite only
-Apocalypse will be delayed (don't know by how much though) due to it being a very large project (he basically said they didn't give themselves enough time)
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 Messaggio Inviato: Gio Apr 26, 2007 12:06:54    Oggetto:
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MMM!!!! nuovo codex e nuove miniature?!

Vedremo!!! yawn
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 Messaggio Inviato: Gio Apr 26, 2007 16:48:16    Oggetto:
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ed ecco anche i costi!!! ragazzi con questo si può già iniziare a giocare!!! wink
sembra abbastanza preciso il ragazzo.. forse ha in mano davvero la preview del WD con i blood angel...
fabio la proviamo??? wink


Im not gonna post the picture here so click on the link to see the cover.. You'll notice it's not taken on a camera phone or anything, I actually have the whole 2 part codex

I dont think BA are gonna get another codex based on the wording there if you can read it.. As it says this is the official codex, not update

Wargear changes
Exsanguinator - Description replaced with current narthecium rules. Nothing additional

Terminator armor - Same except no longer gives +1A (Same as new DA and there are no terminator honors, which means characters are at -1A)

Servo arm - Same as Codex: Sm but IT IS NOT A POWER FIST.. It "strikes at I1 at S8 with no armor save" Therefore, cover/grenades affects it

Special CHaracters

Commander Dante - 200pts

WS6, BS5, S4, T4, W3, I5, A4, LD10 SV 2+
Rights of battle
Inspiring: All friendly BA models within 12" count as having preferring enemy (Vs anyone)
Equipment: Artificer armor, iron halo, jump pack, frag and krak grenades
Axe of Mortalis - Master crafted power weapon
Death mask of sanguinius - All enemy models within 6" are at -1WS and -1BS
Perdition Pistol - Metal gun that counts as pistol in CC

If dante is included in the army then a standard bearer may carry the BA chapter banner which gives all benefits of the normal standard and also gives the unit +1A. +15pts

Tycho - Normal stats, has iron halo and artificer armor and basically is same as old edition.. IE sucks. 110pts and rights of battle

Mephiston - 225pts
WS 6, BS5, S5, T5, W3, I6, A4, LD10 SV 2+
Fearless, Feel no pain

Lord of Death - Mephiston has all 3 psychic powers and can use each one of them and his force weapon once each player turn, rather than being limited as are other librarians. He may not use the same power more than once per turn

Wargear: Artificer armor, force weapon, plasma pistol, psychic hood, frag and krak grenades

LIRBARIAN POWERS
Might of Heros - same
Wings of Sanguinius - The librarian (only him) may move as a jump pack, even with terminator armor. If on a bike he counts as moving as a jetbike
Transfixing Glare - Used in the assault phase. If successful then any enemy model in BTB contact must take a LD test. If failed the model may not attack and will be hit automatically by any CC attacks directed against them. Enemy models with a LD value cannot be affected

Brother corbulo - Same as old edition except 3wounds 100pts
no power weapon and has exsanguinator and the red grail
Red Grail : All BA units within 12" At the start of one of its assault phases receives furious charge for that turn. In addition it gives corbulo a 4+ inv save

Chaplain Lamartes - 125pts Same stats as current 3W chaplain
Has the Death mask which gives all enemy models within 6" -1LD

Non-named characters (all have 2w and LD9)
Librarian - 120pts
Has rights of battle
Options: Plasma pistol, stormbolter, combi weapons, melta bombs, bike. Can replace ALL wargear for terminator armor, storm bolter, force weapon and psychic hood for 25pts.
NO OPTION for inv save except with Term armor
Cannot take Transfixing glare but comes with other two powers as standard

Chaplain - 100pts
Same options as librarian but may take a power fist and a jump pack

Company Captain (3W and L10) - 100pts
Comes with Iron Halo
Rights of Battle
Options: Power weapon, 1 or 2 LCs, Thunder hammer, Power fist, jump pack, storm bolter, combi weapons, melta bombs
OR may take Term Armor WITH Thunderhammer + Stormshield, 2x LC or Stormbolter + Power fist/Power weapon all for only +25PTs

Honor guard - 125pts
Does not take up spot on force org chart AND IS NOT A BODYGUARD. They deploy and operate independently. May include 1 for each IC in army
2A now and come with frag/krak grenades
5 marines (max)
Jump packs +25pts (entire squad) (30pts per model basically)
Options: (a ton. Think of this as a imp guard command squad in terms of options. 2 guys can have this, 2 can have that.. etc).
2x Plasma Pistol
2x Powerfist/weapon
2x Flamer/melta/plasma
Sanguinary Priest for +20pts with exsanguinator
Tech Adept +30pt (No servo arm btw). Power weapon and blessing of omnissiah rule
Standard bearer +10pts
company champion +25pts. power weapon + combat shield
Meltbombs on a per model basis +5pts

ELITES

The Death company - Counts towards force org. Do not have to take
same stats. Rending, Furious Charge, Feel no pain, fearless.
Must move as fast as possible towards enemy unless chaplain or Corbulo are within 6". They have krak grenades as well
Pretty much same as rumors have stated.
You get 1 free DC per following squads
Honor Guard
Terminator Squad
Veteran Assault Squad
Tactical Squad
Devastator Squad
Jump packs +5pts per model
Additional guys +30pts
May have rhino or drop pod at point cost
Models equipped with power fists or power weapons may count them as normal CC weapons with rending

Terminator Squad - 200pts
5 men (max)
entire squad may swap weapons for 2x LC or Thunderhammer/storm shield
or may replace one term with the cyclone +20pts, Heavy flamer +5pts (lol), Assault cannon +30pts
Can take a drop pod

Furioso Dreadnaught - 100pts
Venerable +20pts
Death company dread +25pts (+D3 attacks and moves like death company)
heavy flamer +5pts
extra armor +15pts
comes with smoke and searchlight
May take a drop pod

Dreadnaught - 125pts
Assault cannon, CCW, smoke and searchlight
Venerable +20pts
Missile launcher +10pts
Multimelta, TL- Auto cannon - free
Tl- Las +20pts
Extra armor +15pts
May take drop pod

Tech Marine - 125pts (ouch)
NOT INDEPENDENT CHARACTER
Does NOT use up force org slot. May take 1 per vehicle chosen from elites or heavy support
same stats, except comes with artificer armor
Options - Plasma pistol, servo harness +25pts
Servitors - 0-4 25pts each with Servo arm, CCW (Not Powerfist). May replace with multimelta or HB for free, Plasma cannon +10pts (no restriction)
Ws4, Bs4, S3, T3, W1, i3, a1, ld9, sv 4+
May select rhino, razorback or drop pod

Veteran Assault squad - 150pts
2A and combat squads
Jump packs included
The squad may include up to 5 additional vets for +25pts each (and combat squads? odd)
0-3 - stormbolter, combi weapon, plasma pistol/power weapon, power fist/single LC, 2x LC or thunder hammer
Anyone can take combat shield +5pts or stormshield +10pts
0-2 - Flamer/melta/plasma
Per model basis: Melta bombs +5pts
Note: Above options replace EITHER bolt pistol OR chainsword so you can replace Chainsword with power weapon AND bolt pistol with flamer
May remove jump packs and have rhino or drop pod for no point cost

Scout Squad - 80pts
combat squads
vet sarg included
5 additional scouts +65pts
Options: same as Da codex. Sarg may take melta bombs
Shotguns: R:12, S:4, Ap:-, Assault 2
MAY TAKE DROP POD

TROOPS

Assault Squad - 140pts
Vet sarg included
Same options as DA basically. Sarg can have combat shield and melta bombs
May remove jump packs and take rhino or drop pod for free

Tactical squad - 115pts
Same as DA codex
May take drop pod, rhino or razorback

FAST ATTACK
Bike squad - 110pts
2 bikes + 1 vet sarg
No combat squads

0-2 bikers +30pts
vet sarg may have power sword (no fist) and/or melta bombs
0-2 Flamer/melta/plasma

Attack Bikes - 50pts
HB or multimelta
1 bike

0-2 additional bikes +50pts

Land Speed Squadron - 65pts
Hb or Multimelta
0-2 additional speeders +65pts
0-1 Typhoon launcher +10pts
0-2 Heavy flamer +10pts or assault cannon +35pts

HEAVY SUPPORT

Devestators - 115pts
Combat squads
Options same as DA codex
may have rhino, drop pod, razorback

Land raider - 250pts
Its a land raider.
options: Pintle storm bolter 5pts, hunter killer missile +15pts, extra armor +15pts

Land raider crusader - 250pts (no limit)
Its still a land raider and has crusader weapons.
same options as land raider

Whirlwind - 85pts
Vengeance Missiles
Incendiary Castellan

Options: Dozer blade, extra armor, pintle storm bolter, hunter killer

Predator - 70pts
Options : See whirlwind
TL - Las + 35pts
HB Sponsons +25pts, Lascannons +60pts

Vindicator - 125pts
Same as previous edition, same options as other vehicles

Baal Predator - 100pts
Overcharged engines (1 - Cannot move. 2-3 nothing, 4+ vehicle is Fast and can move max of 18" )
Pintle stormbolter +10pts, Hunter killer +15pts. NO EXTRA ARMOR
HB or heavy flamers +25pts

Rhino - 40pts
Over charged engines
same as DA codex

Razorback - 50pts
TL Las +30pts
Normal vehicle options

Drop pod - 50pts
No missile launcher option

--------

A few notes: I didnt post point costs for many options because they're same as codex space marines (No discount for being single wound model tho) and no real point to repeat point costs for items everyone knows the pt costs for

However, items like flamers are basically half the cost currently. 5pts for every squad basically. Sorry I just really dont wanna post pt values for every item or option as its fairly easy to know what they are. Also just assume every vehicle has smoke and search lights and all the marines have frak/krak/BP and bolters. I added it for some and didnt for others, but they all have them
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 Messaggio Inviato: Ven Apr 27, 2007 09:10:16    Oggetto:
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AAAAAAAAAHHHHH!!!
Ma quanto è grosso Mephiston???
Il Rhino rush ristabilito???
...aiut... shock
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 Messaggio Inviato: Ven Apr 27, 2007 09:17:20    Oggetto:
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i personaggi sono spanatissimi...
no nè proprio un rhino push, ma ci va vicino. almeno le truppe non assaltano quando sbarcano!!!
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 Messaggio Inviato: Ven Apr 27, 2007 12:09:20    Oggetto:
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bhe', un pomeriggio in cui abbiamo un po di tempo potremmo provare una partita con la vecchia lista ed una con la nuova (ovviamente manteneno le 2 liste il piu' uguali possibile). Giusto per vedere quale delle 2 e' piu' performante.
questa domenica? big grin
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 Messaggio Inviato: Ven Apr 27, 2007 12:12:13    Oggetto:
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hmmmmm sai che potrei anche trovare qualche ora dom pomeriggio...
sento dal capo e ti faccio sapere!!!

BA vs TN... intellettuale!!!! wink
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 Messaggio Inviato: Gio Mag 31, 2007 09:18:22    Oggetto:
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così a occhio i rumors sono TUTTI confermati!!!
sull'ultimo WD c'è la prima metà del codex BA e mi è sembrato identico a quello che avevo trovato in giro per i forum.
i rumors sembrano + affidabili del previsto!!! eek eek eek

una considerazione... bello il codex su wd, così esce + in fretta, aggiornano le razze blablablabla...
ma avete fatto i conti???
wd costa 6,5 euri mi pare... lo hanno diviso su 2 numeri... 13 euri.
Un codex costa 18 ed è pieno di fluffa e foto delle minia...
Mi sembra l'ennesima presa per il culo!!

Ci ho pensato quando ieri gabbo mi ha detto "vabbè allora lo copro anche io così ho la lista BA".
C'è la percezione di risparmiare comprando la rivista, ma in realtà questi 2 numeri li venderanno MOOOLTO + di un possibile nuovo codex!!! e non avranno problemi di magazzino...
Che furbata!!!
L'unico vantaggio ce l'hanno quelli che wd lo comprano sempre... ma sono poi così tanti???

Io aspetterei 2/3 mesi e vedrete che metteranno il pdf online, ufficialo o no!!
Al max lo facciamo noi con uno scanner!!!! big grin

Cmq il numero di WD di sto mese è SPLENDIDOOOOOO!!!!
Ci voleva il 30mo anniversario per vedere un numero così...
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 Messaggio Inviato: Gio Mag 31, 2007 09:44:10    Oggetto:
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Ho anche sentito che nel prox numero mettono anche le variazioni per le liste SM generiche (quindi a quanto pare introduzione di combat squad x tutti!!!)... chissà se è vero...
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 Messaggio Inviato: Gio Mag 31, 2007 10:05:38    Oggetto:
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in realtà è una frase completamente sbagliata quella cui ti riferisci... è allafine dell'articolo sui ba e dice
"nel prox numero concluderemo il codex angeli oscuri ufficiale con la lista dell'esercito completa.... troverai inoltre le regole per le unità comuni a tutte le armate di space marine, come le squadre tattiche devastatrici e assaltatrici, e i diversi veicoli degli sm."

di cosa parla???
BA??? DA??? SM in genere???
secondo me è tutta scritta male e vuole solo dire che mentre in questo numero ci sono SOLO le modifiche BA nel prossimo parlerà delle truppe generiche degli sm usabili dai ba.
Non credo che si mettano a modificare TUTTI gli SM... non credo... shock shock shock
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 Messaggio Inviato: Gio Mag 31, 2007 10:07:11    Oggetto:
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Concordo, anche se c'è chi ha visto il "prossimo" WD inglese e dice che i cambiamenti sono applicabili a tutti gli SM... ma mi sembra una vaccata...
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 Messaggio Inviato: Gio Mag 31, 2007 16:17:01    Oggetto:
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ahi ahi ahi.. spero di schivare le "novità"... il mio è l'ultimo codex SM uscito della vecchia buttata!!
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 Messaggio Inviato: Ven Giu 15, 2007 11:34:37    Oggetto:
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ragazzi, ma avete letto bene il codex blood angel???
PERCHE' TUTTE LE UNITA' FANNO ALMENO 2 ATTACCHI DA PROFILO???
vuol dire che con la pistola ne fanno 3???
e in carica 4????

non scherziamo....
hanno già contato la pitola, vero?? vero?? vero....? eek eek eek

inoltre...
avete letto i poteri di mephiston???
sguardo ipnotico:
l'avversario tira disciplina e se sbaglia non può attaccare in CaC e viene colpito in automatica!!!!!!!
MA SCHERZIAMO???????
oddio...
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 Messaggio Inviato: Ven Giu 15, 2007 13:49:02    Oggetto:
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Essendo un esercito da CaC perchè no. Il potere del PS ci sta (una cosa simile ad esempio l'hanno anche i DE), per le unità......caspita, se di base hanno 2 attacchi alla faccia dell'esercito da CaC asd

Vedrò di trovare il codex e leggermelo, si fa interessante la cosa cool
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