SPACE MARINE 2013
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InqBantoo
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 Messaggio Inviato: Gio Ago 08, 2013 12:15:48    Oggetto: SPACE MARINE 2013
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ecco il post dedicato visto che oramai è chiaro e limpido..


Usciranno dei supplementi al codex. Il primo saranno le Furie Bianche, poi già confermati saranno Magli Imperiali e Ultramarine.

Ecco le prime immagini





Ecco i probabili prezzi:

Codex SM 44€
Zona di Guerra: Damnos 25€
Stalker/Hunter (il nuovo veicolo) 49€
Squadra Comando del Reclusiam 68€
Capitano 22.5€
Bibliotecario 22.5€
Space Marine Centurion: 59€
Squadra Tattica (10 modelli) 30€
Veterani di Guardia Risoluta (5 modelli) 37€
Veterani di Guardia Risoluta (5 modelli) 30€
Forza d'Attacco Space Marine (39 modelli) 165€

E veniamo ai rumors:

warseer, detto:
Ok. Some info from the White Dwarf. Not much, no images because I've promised and the forum rules.
No PM with requests please - soon it will leak smewhere anyway.

Black Templars are back in the Codex SM, but seem to keep everything - Crusader squad is there, Neophytes too, Emperor's Champion as well.
Don't know about the vows, though.


AAAAAAAAAAARRRGGGHHH


The codex is MASSIVE- 176 pages, so almost twice as big as other books in this edition. Slightly more expensive, but seems like a good deal. Still FW books are cheaper (per page), but this book might be like the most flexible SM codex ever considering it covers the BT within its core rules (traits? Most likely).

Veteran boxes - Vanguards and Sternguards are separate boxes. Sternguards are a bit cheaper.

Both have massive number of heads, with helmeted and unhelmeted options.

Tactical isn't too expensive for so many new options including two of the new grav weapons.
Sadly, it seems there is only one Mk VIII Errant chestplate, but maybe I'll find more later.

Hunter/Stalker is a combi-set covering two AA tanks with different weapons.

Centurions are big and expensive, in a set of three - about the Land Raider price, but seem to come on 60 mm bases so like SM bigger (more options) KillaKans.


BOOKS:
- Codex: Space Marines with a very nice picture of badass looking Space Marine (probably best C:SM cover so far)
- confirmed the 7 limited versions
- none showed in WD, all mentioned obviously as mail-order only
- small Apocalypse Warzone will also be released (unsure if it's digital only or not) - Damnos (see the BL book "Fall of Damnos" - basicly Necrons vs. Ultramarines)

PLASTIC KITS:

Space Marine Captain & Space Marine Librarian (2 separate clamp-packs)
- not to confuse with multi-part customisable Space Marines Commander set which should stay around
- those are like Cadre Fireblade, Aspiring Champion etc... 1 pose, plastic
- Captain has Cato Sicarius-like helmet and lots of bling, has a very similar pose to Captain from AOBR, Power Sword and Combi-Grav
- Librarian has beard (a lot of SM beards + bald heads in this release ) and a skull-cap thingy wihich makes him look a bit like... Merlin
- Librarian also has a power staff (or whatever you call that) held horizontally, and one ugly herub-like servitor cupid (creepy stuff)

Reclusiam Command Squad
- not sure if this replaces SM Command Squad kit
- contains the mentioned SM Command Squad (don't see any changes here), a plastic Chaplain and... Razorback - all for 55£
- this definetly isn't the prettiest Chaplain model out there but it has some nice bitz, nice big skully Crozius and 2 heads - one bald with Kano-like face implant and the other is a skull helmet (looks a bit iffy)
- he also has purity seals with massive ribbons/parchments blown by the wind

Sternguard Veterans
- A W E S O M E!
- all the best elements fromt heir old metal versions, long loincloths, tons of bling, ornaments on helmets and armor, seems to have lot of bitz
- finally we get plastic versions of combi-weapons, all seem to be here including the new Combi-Grav
- nice new plastic Heavy Flamer and Heavy Bolter (version with drum-mag)
- badass heads and poses (yap, another bald head with beard)
- sergeant has a "roman-mohawk" on his helmet (not the Sicarius one, other way around )
- 5 models in box

Vanguard Veterans
- slightly less bling then their on-foot veteran brothers
- nice ornaments on chainswords and power sword (relic/master-crafted versions?)
- mohawk head for sarge (like Lord Executioner, perhaps it's a trend for jump-packers? )
- some nice aquila markings on jump packs
- awesome power-sword / relic blade
- not as jaw dropping as Sternguards, sadly
- 5 models in box

(NEW) Tactical Squad
- 10 models, price increased slightly (we could have seen that coming, couldn't we? )
- not many changes here, will nicely mix with bits from old kit
- major addition is more head variants and new Grav-Gun and Grav-Pistol
- some new ornaments on backpacks and shoulder pads (not all, just few bits to make some difference among marines)
- interesting bits: Auspex is back! (but DA heralded that already), set of bolter/arms during reload (looks cool), badass Combi-Flamer, nice new (smaller) Power Fist
- I would suggest buying a box of Tactical Squad that's currently in sale before next month (it'll surely be gone by then) to have a wider array of bits (unless you already have tons of them )

Now let's clear some rumors regarding new vehicles:
- NO new rhino kit, still the same, old, badly cast chassis with massive holes after you glue it (
- NO new versions of Razorback / Predator / Whirlwind - all stays the same apparently
- NO sign of Rhino-variants (but perhaps they just differ rule-wise)
- NO "Big Walker" - forget about Dreadknight / Riptide / Wraithknight counterpart for SM (
- NO new Skimmers / Flyers (especially no sign of one that was mentioned in rumours recently)
- NO new Bikes, Landriders or Dreadnaughts
- basicly, unless I mention it as a kit above or below - it's not getting any update / remake / new model

Stalker / Hunter
- the rumored dual-kit AA tank
- lots of new parts, side armor is massive and has some kind of pistons that seem to be pinning it to the ground
- front plate is also different from other vehicles on Rhino-chassis: Stalker / Hunter has one that looks a bit Heresy-era with a "bumper" that looks similarly to the one Landspeeder has (that belt-of-cubes bumper thing)

- Stalker is the one with dual 3-barrel autocannon-like guns, it also has a nice radar dish, really badass look
- it's described as rapid-firing AA (guess it's SM version of IG Hydra)
- now here's big thing: it's not twin-link! those are TWO SEPARATE guns that are mentioned to be able to shoot at TWO SEPARATE targets

- Hunter is the one that looks like that vintage SM Hunter tank - one massive AA turret barrel
- shoots "Skyspear Rockets" but no details on special rules here

Centurion Devastator Squad / Centurion Assault Squad
- the "Big Suits" everyone is talking about, apparently they are this release's big spotlight
- Devastators are Heavy Support (duh!) and Assaults are... Fast Attack (what did you expect?)
- come in plastic kits, 3 models per box
- they really look like if the exoskelton is worn ON the Power Armour - their heads look super tiny
- they remind me more of power loader that Ripley piloted in Aliens movie than "child of contemptor and dread" as someone described
- they all seem to have same weapon in each hand and something mounted on the chest
- the Devastator options displayed contained Lascannons and Heavy Bolters
- the Assault options were Breaching Drills (like that arm FW's Siege Dread has) with Stormbolters(?) attached, no other arm option shown
- the "chest weapon" apparently gave us choice of : frag lanuchers, mini-hurricane bolter (?!) and some rockets (chest mounted Typhoon ML?)
- it will take some time getting used to those models on battlefield but with their bulky simplicity they will surely be canon part of fluff in few years
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 Messaggio Inviato: Gio Ago 08, 2013 14:05:51    Oggetto:
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Allora ci buttano dentro i templari e niente codex a parte?

Ma come supplemento oppure già nel codex base?

Che tristessa...

PS: I centurion fanno proprio cagare.....
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 Messaggio Inviato: Gio Ago 08, 2013 16:08:43    Oggetto:
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ivan ha scritto:
Allora ci buttano dentro i templari e niente codex a parte?

Ma come supplemento oppure già nel codex base?

Che tristessa...

PS: I centurion fanno proprio cagare.....


nel codex base... cry cry cry
però pare ci saranno campione, neofiti e confratelli... bisogna vedere SE saranno disponibili x tutti, disintegrando i templari o avranno un paio di paginette dedicate.
mi chiedo i personaggi e i voti che fine faranno come anche le regole speciali... uff mi hanno squattato il capitolo... tambutriste...maledetti...

si i centurioni non si guardano, d'accordissimo, poi speriamo sia la solita foto dimmerda di wd e dal vivo rendano meglio!! cool
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 Messaggio Inviato: Gio Ago 08, 2013 16:13:47    Oggetto:
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E' più bello il tech con servoarnesi piuttosto....
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 Messaggio Inviato: Ven Ago 09, 2013 07:43:37    Oggetto:
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ivan ha scritto:
E' più bello il tech con servoarnesi piuttosto....


quale tech????
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 Messaggio Inviato: Ven Ago 09, 2013 09:13:03    Oggetto:
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altre foto....
i centurioni da sparo sono un pochetto meglio.. pochetto ehhh...


l'hunter o come minchia si chiama... mah...




un po' di qg.. abbastanza belli ma se ne poteva fare a meno!!



i nuovi veterani dell'avanguardia



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 Messaggio Inviato: Ven Ago 09, 2013 09:30:42    Oggetto:
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mmmmmmmmmmbho...non sono eccitato.... sono tutti lavori molto sottotono con errori anche architetturali che non fanno altro che rafforzare questa sensazione.
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 Messaggio Inviato: Ven Ago 09, 2013 09:47:00    Oggetto:
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ivan ha scritto:
mmmmmmmmmmbho...non sono eccitato.... sono tutti lavori molto sottotono con errori anche architetturali che non fanno altro che rafforzare questa sensazione.


verissimo... trovo ad es. i pistoni del nuovo mezzo alquanto ridicoli!!
o NON ce li metti o li metti in modo decente!!! dei bei pistoncioni che lo piazzano a dovere non ste cacate!!

i veterani non sono male anche se quelli in finecast erano una spanna sopra, almeno come pose e dinamismo!!
questi sono paripari degli assaltatori imbellettati!!
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 Messaggio Inviato: Ven Ago 09, 2013 10:04:29    Oggetto:
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i veterani da fuoco... con la nuova arma agrav



e il sergente a cui hanno rigato il rhino, da quanto è incazzato!! cool


la capoccia del biblio, mi sa che vanno i barbuti quest'anno!! wink

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 Messaggio Inviato: Ven Ago 09, 2013 10:19:31    Oggetto:
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Bella la testa del biblio.

Per i centurion, ad esempio se al posto della testa nuda o della solita testa con elmetto avessero messo qualcosa del genere già era più credibile:

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 Messaggio Inviato: Ven Ago 09, 2013 14:37:39    Oggetto:
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Sai, che vi dico... che mi fa tutto cacare... si salva al pelo (aaahhh pelo) il veicolo... mamma che tristezza!
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 Messaggio Inviato: Mar Ago 13, 2013 09:57:22    Oggetto:
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tutte le reliquie templari della galassia stanno piangendo sangue... cry cry cry
CHE MERDAAAAAAAAAAAAAAAA!! quasi quasi vendo tutto e rinuncio agli SM...

UNIT CHANGES
-Chaplains are HQ , W:2, A:2 and grant Zealot.
-Master of the Forge gains It Will Not Die
-Scouts drop 2 points, can take LS Storm as a dedicated transport.
-Tacticals drop 2 points.
-Devastators drop 2 points.
-Sternguard drop 3 points.
-Vanguard drop 1 point, jumppack option drops 7 points.
-Honour guard are cheaper.
-SM Bikes drop 4 points.
-Hunter/Stalker re both armed with s:7 weapons (Stalker heavy4, Hunter heavy1). The Hunter's weapon is AP:2 Armorbane.
-Command Squads may take bikes, and a bike-equipped Commander makes a SM Biker unit troops.
-Crusader Squads may take 2 power weapons per squad. Costed and equipped as Tacticals as standard. May swap out for BP/CCW for free. Max size 10 Initiates and 10 Neophytes.
-Centurions WS4 BS4 S5 T5 W2 I4 Ld8/9 Sv2, Squad size 3-6, each costed as a Predator.


CHAPTER ABILITIES
- Raven Guard have Stealth, may use jump packs in movement AND assault phase.
- Imperial Fists reroll '1s' to hit with standard bolters (Bolter Drill). Devatators/Centurions have Tank Hunters and +1 on the building damage table.
- Salamanders reroll failed to-wounds with flame weapons, and failed armor penetration rolls versus vehicles. Characters gain a free master crafted weapon. Vulkan is the only way to grant twin-linked meltas.
- Black Templars have Chapter Tactics options instead of Vows. The Emperor's Champion is an HQ choice for them only and chooses from either (reroll failed to-hits plus rending in challenges), or (gain Adamantium Will plus Crusader). No Librarians allowed.
- Ultramarines choose from one of the following donctrines:
a) Tactical - Re-roll ones, unless they're Tactical marines and they re-roll all shooting failed to hits.
b) Assault - Re-roll charge distance, unless they're Assault squads, Bikes, Attack bikes who gain Fleet.
c) Devstator - Re-roll on snap shots and overwatch, unless they're Devastators who gain Relentless (except when disembarking).
- White Scars bike equipped Captain makes 1 bike squad troops
- Successor Chapter use the Chapter Tactics of their Founding Chapter. Many Successor Chapters are listed by name.

NEW ITEMS
6 new Chapter Relics
Grav Weapons have Concussive

CHARACTERS
-Marneus Calgar may take 3 Warlord Traits and is pricier.
-Korsarro Khan grants Scout to mounted troops and bikes. He inflicts D3 Hammer of Wrath hits.
-Kayvan Shrike may Infiltrate with Jumppack units.
-Emperor's Champion equipped with AP:2 sword, armor is 2+/4+i
-High-Marshal Helbrecht grants Hatred and Fleet to Black Templars in the Assault phase once per game.
-Lysander returns with Eternal Warrior, Units in 12" re-roll on morale and pinning test.
-Grimaldus Grants Zealot to his unit.
-Several Named Characters retain USRs that affect their entire army.
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 Messaggio Inviato: Mar Ago 13, 2013 10:38:48    Oggetto:
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Quindi per riassumere le cose salienti:

- templari squattati nel codex base, uguali quindi a salamandre, furie bianche, etc...
- fiera dello sconto punti su quasi tutte le unità di fanteria
- unità nuova ultrapower per vendere le mini (sono dei terminator a r5 2 ferite.... rotfl )
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 Messaggio Inviato: Mar Ago 13, 2013 16:30:08    Oggetto:
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BIG GIANT COMPILATION

WARGEAR:
CHAPTER RELICS:

There are 6 different ones.
Two swords, one Bolter, set of armor, one Storm Shield and one banner
They range from 25pts to 65pts.
One Chapter Relic grants a 6+ Invulnerable Save. (It's unclear who benefits from the Save generated by the Relic)

NEW WEAPONS:

Graviton weapons - Have the Concussive special rule, but are not Blast weapons.
Hunter Multi-Launcher (or whatever it is now called) - S:7 AP:2 Heavy1, Armorbane
Stalker's anti-aircraft guns - S:7 AP:? Heavy4
Siege Drills - S:9 AP:2 Melee, Specialist Weapon, Armorbane

CHAPTER TRAITS & SPECIAL CHARACTERS:
ULTRAMARINES CHAPTER TRAITS:

Ultramarines armies may choose 1 of the following three doctrines:
Tactical - The Tactical detachment re-rolls ones, unless they're Tactical Marines, in which case they re-roll all failed To Hit rolls in the Shooting Phase.
Assault - The Assault detachment re-rolls charge ranges, unless they're Assault Squads, Bikes, or Attack Bikes, in which case they get Fleet.
Devastator - The Devastator detachment get re-rolls on Snap Shots and Overwatch shots, unless they're Devastators, in which case they gain Relentless (as long as they're not disembarking from a transport in the Movement Phase).

MARNEUS CALGAR:

Is now 275pts
Is equipped with Artificer Armour by default. May upgrade to the Armour Of Antilochus for +10pts.
Marneus Calgar can take three Warlord traits.
The Armour Of Antilochus - his Terminator Armor - does not prevent him from preforming a Sweeping Advance, and it has a built in Teleport Homer.

VARRO TIGURIUS:

Tigurius is Mastery Level 3.
He knows all Psychic Disciplines.
He can re-roll his dice when determining his psychic powers.
He can re-roll Reserves rolls(even successful ones).
The Hood Of Hellfire is now a Psychic Hood that lets him re-roll failed Psychic Tests.

ORTAN CASSIUS:

5 points more expensive.

CATO SICARIUS:

15 points cheaper.

TORIAS TELION:

Telion has the same points cost.
​Updated with sniper rules for 6th Edition.

ANTARO CHRONUS:

Chronus is cheaper.
He increases the BS of his tank by +1.





SALAMANDER CHAPTER TRAITS:

Get to re-roll any failed Armor Saves from flame based weapons. (Flamers, Meltas, etc, as per page 56 of the Rulebook)
Their flame weapons (Flamers, Meltas, etc, as per page 56 of the Rulebook) get to re-roll any failed To-Wound rolls or Armor Penetration rolls that fail to cause a Penetrating or Glancing Hit.
Any Character gets to Mastercraft one weapon for free.

VULKAN HE'STAN:

Vulkan gives the Mastercrafted ability to Meltaguns, Combi-Meltas, and Multi-Meltas.
Otherwise essentially the same.





RAVEN GUARD CHAPTER TRAITS:

They all get the Stealth USR.
They get the ability to use their Jump Packs in the Movement and Assault Phase.

KAYVAAN SHRIKE:

Shrike can only Infiltrate with Jump Infantry.
????





WHITE SCARS CHAPTER TRAITS:

+1 to Jink saves
Autopass Dangerous Terrain tests
+1 to Hammer Of Wrath attacks
All White Scars units gain the Hit & Run USR, except for Terminators and Centurions.

KOR'SARRO KAHN:

Khan gives Bikes and Dedicated Transports in the White Scars detachment the Scout USR.
Moondraken inflicts D3 Hammer Of Wrath hits.





IMPERIAL FISTS CHAPTER TRAITS:

Bolter Drill - All Imperial Fists reroll '1s' to hit with standard Bolters.
Devastators and Centurions have the Tank Hunters USR and gain +1 on the Building Damage Table.

DARNATH LYSANDER:

Costs +30pts more
Has the Eternal Warrior USR.
Units within 12" re-roll failed Morale and Pinning Tests.

PEDRO KANTOR:

Pedro Kantor makes Sternguard Veteran Squads into Scoring units.





IRON HANDS CHAPTER TRAITS:

All Iron Hands have the Feel No Pain USR on a 6+.
All Characters and vehicles have the It Will Not Die USR.
Iron Hands get a 1+ to Blessing Of The Omnissiah





BLACK TEMPLARS CHAPTER TRAITS:

A Black Templars army may choose one of the following:
"Accept any Challenge, No Matter what the Odds" - Gain the ability to re-roll To-Hits rolls, and gain the Rending USR when you're in challenges.
"Crusaders" - Gain the Adamantium Will and Crusader USR's.
The Black Templars retain their current Ally Matrix.
The Black Templars may not take Librarians.
Black Templars may take Crusader Squads consisting of up to 10 Initiates (i.e. Tactical Marines) and up to 10 Neophytes (i.e. Scouts).
Black Templar Initiates may exchange their Bolters for Close Combat Weapons for free.
A Crusader Squad may purchase up to 2 Power Weapons, if you take a Sword Brother (i.e. the Veteran Sergeant upgrade).

HELBRECHT:

Once per game Helbrect can grant a Black Templars unit the Hatred and Fleet USR's for an Assault Phase.
May take a unit of Honor Guard.

GRIMAULDUS:

Grants the Zealot USR to any unit he joins.
If a unit is within 6" of Grimauldus' Servitors, they gain a 6+ Invulnerable Save.
Grimauldus has the It will not Die USR.
He has Wounds:3 and Attacks:3

THE EMPEROR'S CHAMPION:

The Black Sword (one-handed stance) - S:4 AP:2 Melee, Mastercrafted
The Black Sword (two-handed stance) - S:6 AP:2 Melee, Mastercrafted, Two-Handed
The Armour Of Faith - Grants The Emperor's Champion a 2+ Armor Save and a 4+ Invulnerable Save.
The Emperor's Champion is an HQ choice and DOES take up an HQ slot.
He may be the Warlord.
The Emperor's Champion has Initiative:5 and Attacks:2 (not counting weapons).





HQ UNITS:

CHAPTER MASTER:

Now has Attacks:4 and Wounds:4.
Still has Orbital Bombardment.

CAPTAIN:

Equipping the Captain with a Bike allows a single 5-man Bike Squad to be taken as a Troops choice.

CHAPLAIN:

There is only one level of Chaplain.
Now has Attacks:2 and Wounds:2.
Chaplain grants Zealot to any squad he joins.

LIBRARIAN:

?

MASTER OF THE FORGE:

Now has the It Will Not Die USR.

HONOR GUARD:

Cheaper.

COMMAND SQUADS:

Can have Bikes
Cannot have Jump Packs
Cannot have Terminator Armor

ELITES UNITS:

STERNGUARD VETERANS:

3 points cheaper per Marine.
Access to Graviton weapons.

TACTICAL TERMINATORS/ASSAULT TERMINATORS:

Thunderhammers & Stormshields cost +5pts per Assault Terminator to upgrade.
There is no way to make Terminators into Troops choices or Scoring units.

TECHMARINES:

No news to report.

ASSAULT CENTURIONS:
WS:4 BS:4 S:5 T:5 W:2 I:4 Ld:8/9 Sv:2+ InvSv: -

Unit Size: 3 - 190pts
- May purchase up to 3 additional Centurions for 60pts each

Standard equipment:
- Siege Drills (S9 AP2 Melee, Specialist Weapon, Armorbane)
- Twin-Linked Flamers
- Ironclad Assault Launcher

Weapon Upgrades: (ALL UPGRADES COST BETWEEN 10-20pts)
- Twin-Linked Flamers may be upgraded to Twin-Linked Meltaguns
- Ironclad Assault Launcher may be upgraded to Hurricane Bolters

Upgrades: (ALL UPGRADES COST BETWEEN 10-20pts)
- Can purchase Omniscope which gives Night Fight and Split Fire special rules.

Dedicated Transport:
- They can select a Land Raider as a dedicated transport.

Special Rules:
- Move Through Cover
- Slow and Purposeful
- Decimator Protocols(Can fire up to two weapons in each shooting phase)
- Very Bulky
- Chapter Tactics
- And They Shall Know No Fear

DREADNOUGHT:

No news to report.

VENERABLE DREADNOUGHT:

No news to report.

IRONCLAD DREADNOUGHT:

No news to report.

TROOPS UNITS:

TACTICAL SQUADS:

2 points cheaper per Marine (14pts each).
Access to a Graviton Rifle as a Special Weapon option.

SCOUT SQUADS:

2 points cheaper per Scout.
May take Land Speeder Storms as Dedicated Transports.

FAST ATTACK UNITS:

VANGUARD VETERANS:

Heroic Intervention: Negates the penalty for Disordered Charge and the Sergeant auto-passes Initiative checks for Glorious Intervention.
They CANNOT charge after Deep Striking anymore.
1 point cheaper per Marine.
Jump Pack upgrade is 7 points cheaper per Marine.

BIKE SQUADS:

4 points cheaper per Marine.

ATTACK BIKES:

Possibly 4 points cheaper.

SCOUT BIKES:

No news to report.

HEAVY SUPPORT UNITS:

DEVASTATOR SQUADS:

2 points cheaper per Marine.

DEVASTATOR CENTURIONS:
WS:4 BS:4 S:5 T:5 W:2 I:4 Ld:8/9 Sv:2+ InvSv: -

Unit Size: 3 - 190pts
- May purchase up to 3 additional Centurions for 60pts each

Standard equipment:
- Twin-linked Heavy Bolters and Hurricane Bolters

Weapon Upgrades: (ALL UPGRADES COST BETWEEN 10-20pts)
- Hurricane Bolters can be upgraded to Missile Launchers
- Twin-Linked Heavy Bolters may be upgraded to Twin-Linked Lascannons
- Twin-Linked Heavy Bolters may be upgraded to Grav-cannon and Grav-amp

Upgrades: (ALL UPGRADES COST BETWEEN 10-20pts)
- Can purchase Omniscope which gives Night Fight and Split Fire special rules.

Dedicated Transport:
- They can select a Land Raider as a dedicated transport.

Special Rules:
- Slow and Purposeful
- Decimator Protocols(Can fire up to two weapons in each shooting phase)
- Very Bulky
- Chapter Tactics
- And They Shall Know No Fear

THUNDERFIRE CANNONS:

Unchanged in rules and points cost.

VEHICLES:

RHINOS/RAZORBACKS:

No news to report.

DROP PODS:

Transport capacity has dropped back down to 10.

STORMRAVEN:

Same point cost.

STORMTALON:

No news to report.

LAND SPEEDER/LAND SPEEDER TORNADO/LAND SPEEDER TYPHOON:

No news to report.

LAND SPEEDER STORM:

The Land Speeder Storm is now a Dedicated Transport for Scouts.

PREDATOR DESTRUCTOR/ANNIHILATOR:

Cheaper.

VINDICATOR SIEGE TANK:

No news to report.

WHIRLWIND ARTILLERY TANK:

No news to report.

STALKER ANTI-AIR TANK:

AV 12/12/10
S:7 AP:? Heavy4
Does NOT have Interceptor.

HUNTER ANTI-AIR TANK:

AV 12/12/10
S:7 AP:2 Heavy1, Armorbane
Does NOT have Interceptor.

LAND RAIDER:

Passenger Capacity - 10

LAND RAIDER REDEEMER:

Passenger Capacity - 12

LAND RAIDER CRUSADER:

​Passenger Capacity - 16
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GabBorg
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Registrato: 27/07/06 09:19
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 Messaggio Inviato: Mer Ago 14, 2013 09:37:32    Oggetto:
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tanto per sbilanciare le cose!!!! AUGURI!
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